Event
Trick. Spirit.
Cost: 0.
Rogue
Group limit 1 The First to Flinch in play.
Fast. Play after an investigator at your location draws a non-peril encounter card, but before resolving that card's effects.
Put The First to Flinch into play in your play area and attach that treachery to it instead of resolving it.
Forced At the start of the mythos phase, an investigator draws the attached card. Then, discard The First to Flinch.
Fabian Perez
Keith's Custom Player Cards #62.
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