Treachery. Weakness

Madness.

Neutral

Uses (0 secrets). If there are 4 or more secrets on Lost in Thought, discard it.

Revelation - Put Lost in Thought into play in your threat area.

Set your base to X, where X is the number of secrets on Lost in Thought. Ignore any other game effect that would change your base .

Move 1 secret from an asset you control to Lost in Thought.

Forced - At the end of the round, place 1 resource token on Lost in Thought from the token bank, as a secret.

Alice in Wonderland #103.
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